x01 darts scoring: busts, double-out and checkout suggestions up to 170.
On the oche: Player 1
Enter the total of the three darts, 0 to 180.
Quick scores
501
Legs: 0 · Avg 0.0
501
Legs: 0 · Avg 0.0
The darts counter takes over the mental math: enter each three-dart total and it subtracts the points, tracks the turn, catches busts and suggests checkouts up to 170. It supports 301, 501 and 701, with optional double-out.
In x01 games every player starts from 301, 501 or 701 points and subtracts each visit (three darts). The first to reach exactly 0 wins the leg.
Sectors score their face value, the outer ring doubles and the inner ring trebles. The centre is 50 (bull) and the ring around it 25. The maximum with three darts is 180.
A bust is a visit that takes the score below 0, and under double-out also one that leaves 1 or reaches 0 without a double. On a bust the visit does not count and the turn passes.
A checkout is the dart combination that takes the score exactly to 0. Under double-out the last dart must land in a double or the bull. The highest checkout is 170: T20, T20, bull.
The counter shows a possible finish for any remainder up to 170. The numbers 169, 168, 166, 165, 163, 162 and 159 have no three-dart finish.
Each player starts with 501 points and subtracts each three-dart visit. The first to reach exactly 0 wins. With double-out the final dart must be a double.
A visit that would take the score below 0, or to 1 under double-out. Nothing is subtracted and the turn passes.
170: treble 20, treble 20 and bull. 169, 168, 166, 165, 163, 162 and 159 cannot be finished with three darts.
The visit average is the total of three darts. Around 40 is a solid home level, 60 and up is club level, and professionals stay above 90.